Researchers at UC Berkeley and Technische Universität München are working on some kind of “Ignoré Manière” for the metaverse.
New metaverse feature, “Ignoré Manière”
The idea of an “anonymement moeurs” to be added to immersive quantitatif worlds is similar to what can currently be used on web browsers Hide one’s movements on the Internet.
The tool, called MetaGuard, will prevent companies from tracking users’ quantitatif fingerprints, including Identity data, geographical leasing and movements.
The gardien de but is to allow the consumer to navigate in stealth moeurs within the metaverse, without tracking all of their exercices, interpellation, and most importantly, where and how a person interacts with virtual reality.
A little later we will go into more technical details and what has just been described will become clearer.
Contrary to popular belief, anonymement moeurs for browsers allows browsing data to be hidden locally only. Therefore, it does not prevent the rassemblement of interpellation by the web servers you visit and should not be confused with a tool that provides anonymity, such as Tor.
MetaGuard detailing the features and features of the new anonymement moeurs in the metaverse
metaguard It is broadly defined as Virtual Reality (VR) Ignoré Manière and attempts to make up for the shortcomings presented by Web 2.0. The work is arguably necessary to say the least, as prompte data that can be collected through a VR experience may be more intrusive than that generated by “faible Google browsing”.
The new tool created is based on a technology called differential privacy. Essentially, it involves adding enough ‘crosse’ – the terminology used to define data distortion – within the metrics collected so that Info cannot be returned to the person who created it.
This essence of model allows explosion Remote consumer data must be hidden from the server by adding Intermediate displacement objects In numbers proportional to the level of privacy chosen by the consumer.
The planchéier relies in particular on layers of defenses added through the dedicated limite of MetaGuard within VR.
The consumer, based on the preferences, will have to choose a échappé better The level of trade-off between privacy and accuracy.
Also, for those interested in going into more technical detail, the three authors, Vivek Nair (University of California at Berkeley) Gonzalo Monella Garrido (Technical University of Munich), and Dawn song (UC Berkeley), you have published a paper via ArXiv.
Emboîture the new project, Nair explains:
“It has the potential to significantly improve the privacy of VR users, with our experiments showing a 90 percent reduction in attack accuracy for many private data attributes, and a 95 percent reduction in consumer immatriculation.”
Companies unwilling to charpente an anonymement tool in their metaverse
Unfortunately, as you can very well understand, some VR platforms, such as VRChat, have decided to block tools like MetaGuard to protect consumer privacy.
In this oeil, Vivek Nair, with some spoliation, says the following:
“Unfortunately, some companies have already started taking activité to prevent this from being a possibility. In mid-July, researchers released their findings embout VR privacy and their work on MetaGuard to the VRChat community.”
Then he goes on to reveal the following:
VRChat is one of the largest applications of the metaverse and we wanted to give them time to respond to our privacy concerns before it was released to the notoire. We shared our racine règlement for a sample MetaGuard plugin for VRChat with them at the time.
Just a few days later, VRChat announced its decision to ban all acheteur mods from the platform and use DRM tools to make mods infaisable. Therefore, VRChat is now one of the few supérieur applications where MetaGuard cannot be used.”
It is clear that if this trend continues, the privacy of every consumer could be in délicat aléa. Not only can it continue to collect interpellation embout an individual’s daily habits, as is already the case with big technology, but it will lead to a new era where big companies can Get our telemetry data.
The future of the metaverse, between the meilleur hype and the current blunder
At present, the future of the metaverse looks very uncertain. There is not yet an idea that could be common to all and could serve as a courant that would draw the guidelines for the entire field.
Many try to provide a clear definition regarding the image of these new virtual worlds.
First of all Eric Schmidtthe établir CEO of Google, revealed that he is against the current development of the metaverse, mainly parce que:
“There is still no clear definition of the image and how it will affect people’s lives.”
If you really want to be awkward, the definition that best matches current developments is that the metaverse can be thought of as A rassemblement of immersive, personal and interconnected virtual reality worlds Where people can magasin, work and play.
He also expresses his thoughts on the future of Metaverse Vitalik Buterinwhose idea I shared in a tweet, this None of the current attempts will go anywhere:
A ‘metaverse’ will happen but I don’t think any of the company’s current attempts to intentionally create a metaverse are going anywhere. https://t.co/tVUfq4CWmP
– Vitalik.eth (@VitalikButerin) 30 July 2022
Then some sarcasm Mark ZuckerbergOverinvestment, describing the virtual world technology it develops, Arrière-plan Worlds, is on a par with the 1997 video game:
Facebook spent $10 billion on metaverse projects in 2021.
The graphics habitus like they came out of a micro game developed in 1997. pic.twitter.com/KuGMMBF3O1
– Chris Buck (@ChrisJBakke) August 17 2022
But he is not alone. Regarding the latest Arrière-plan agrandissement In Spain and France, a consumer called Zuckerberg’s default profile picture “ugly as hell”, then rages again by claiming that The strategy of the meta metaverse will eventually die in obscurity:
Mark Zuckerberg launched Arrière-plan Worlds in France and Spain with an ugly VR traits. Stunt metaverses metaverses surely die in the dark. pic.twitter.com/j0l6yTYye4
– Ordinarytings August 16, 2022
Meta, Sandbox and Decentraland Succès
In fact, the current numbers speak for themselves. According to the financial results of The attaché quarter of 2022the department dedicated to the development of a new virtual reality project, Reality Labs, published a A loss of up to $2.8 billion.
However, this is not the only reality that suffers. Virtual région prices for supérieur metaverses, such as Sandbox and Decentraland, have decreased by 90%also complicit in the current alcohol market That affected the entire cryptocurrency sector.
The same fate befell users of the just mentioned virtual worlds, who, due to a massive loss of interest, experienced a sharp drop in activity. As of June 2022, Sandbox . has Less than 1,000 combative userswhile Decentraland not even arrived 100.
Will this just be a bad period before recovery, or has this technology been overvalued due to the meilleur hype?
It will certainly have its pluses with its innovative applications in different fields, but many facts will not last in the future.